package kgame5.k3d.core.render.layerrender.impl.zbuffer {

/**
 * @author kangkai
 */
class ClipCamera3D {
	//maxX,Y是绘制到的图片的大小
	public var min_clip_x:int = 0;                            
    	public var max_clip_x:int = 0;
    	public var min_clip_y:int = 0;
    	public var max_clip_y:int = 0; 
}
}
